Jun 22, 2006, 12:07 AM // 00:07
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#1
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Spirit bond + protective spirit = gimmick?
I tested the spirit bond + protective spirit build, and yeah it works, you don't die as quickly from degen as if you're a 55 since you can have as high health as you want, but all in all it didn't seem any better (or worse) than my 55.
Is the sb+ps build just a gimmick, or am I missing some crucial advantage over 55's?
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Jun 22, 2006, 02:37 AM // 02:37
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by Numa Pompilius
I tested the spirit bond + protective spirit build, and yeah it works, you don't die as quickly from degen as if you're a 55 since you can have as high health as you want, but all in all it didn't seem any better (or worse) than my 55.
Is the sb+ps build just a gimmick, or am I missing some crucial advantage over 55's?
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It requires less specific equipment, it requires no healing prayers at all, casts faster than breeze, and can tank as many mobs as you can get hitting you, provided that they deal more than 60 damage before Prot Spirit.
As long as the damage is consistantly triggering SB, I like the SB/PS build better.
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Jun 22, 2006, 11:22 AM // 11:22
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#3
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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55 Health is useful for every place (even lower level places), though PS/PB is better for all high level places (UW, Droknar's Forge Trolls etc.).
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Jun 22, 2006, 07:02 PM // 19:02
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#4
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Academy Page
Join Date: Mar 2006
Location: Holland
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: Mo/
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Spirit Bond and PS have more flexibility, as: 55/ss-sv'ers are not able to get past the Obsidian Behemots in UW. A modified spirit bond build can.
As for 55, it leaves no room for error, 1 hit and ure dead, with Spirit Bond u have room for errors, when something gets interupted dont worry u have time to recast it before ure dead .
I prefer Spirit Bond over 55 hp in UW cuz u dont need to drain the smites first with our build and they cant smite some hex of .
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Jun 24, 2006, 03:23 PM // 15:23
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#5
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Jungle Guide
Join Date: May 2005
Location: Finland
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Too bad I deleted pre-sear AL 5 armor set.
Would allow to farm some other places.
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Jun 24, 2006, 06:42 PM // 18:42
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#6
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Krytan Explorer
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Quote:
Originally Posted by Maxiemonster
55 Health is useful for every place (even lower level places), though PS/PB is better for all high level places (UW, Droknar's Forge Trolls etc.).
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Depending on the spawn, the fierce can pretty much block the door to the forge trolls. Their preps do less than 60 damage a go, I think, although I die too fast to tell really what's going on. You can get past them most of the time with a good speed boost, but on very select occasions (rarely) they're clumped so tight they nail me before I even have a chance. I figure armor switching would probably solve this, but it happens too rarely and I'm too lazy to try.
The sb+ps is very very cheap to do. You need a minimal amount of stuff in prot, energy management (balth spirit and/or essence bond), pick a good spot and that's it...you're invincible. You can pretty much start farming at any level.
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Jun 24, 2006, 07:17 PM // 19:17
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#7
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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The Fierce only deal less then 60 damage if you have good Armor, but with some weak armor, they'll deal enough damage (I recommend the Sheperd's set with 15 Armor from the first Canthan crafters).
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Jun 24, 2006, 08:03 PM // 20:03
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#8
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Krytan Explorer
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Quote:
Originally Posted by Maxiemonster
The Fierce only deal less then 60 damage if you have good Armor, but with some weak armor, they'll deal enough damage (I recommend the Sheperd's set with 15 Armor from the first Canthan crafters).
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erm...no they hit me while nude and did less than 60. The arrows aren't the main problem, it seems the prep is the issue.
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Jun 24, 2006, 09:21 PM // 21:21
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by Zakarr
Too bad I deleted pre-sear AL 5 armor set.
Would allow to farm some other places.
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ahaha yeah, pre-searing / starter armor is priceless until they change something about this build.
Also with this build you can run the holy wrath smiter which is a leetly simple build compared to SS
Oh and also I think there is some kinda bad coding when it comes to nude versus low lvl armor. Because I was nude trying to farm darkroot and he was hittin me for 20s... (not from prot spirit I have 455 life). Damn assassin mobs..
Last edited by TadaceAce; Jun 24, 2006 at 09:24 PM // 21:24..
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Jul 03, 2006, 10:28 PM // 22:28
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#10
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Frost Gate Guardian
Join Date: May 2005
Guild: The Dead-Lands
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There also seems to be a bug with this skill that the new quest for the dragon festival doesn't activate it...I know they hit hard enough but it just never gets activated.
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Aug 16, 2006, 07:20 AM // 07:20
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#11
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Frost Gate Guardian
Join Date: Jul 2005
Location: boston o.o
Guild: Pros At Inactivity [bleh]
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fierce hit for around 48 dmg with 15AL armor... i just run past them with sprint or whatever.... if you really have your heart set on killing them, try an al-10 weapon... dunno if it will drop your al enough, ive never cared to try
edit: lol! just noticed how ancient this thread is xD
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Aug 16, 2006, 12:21 PM // 12:21
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#12
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Ietwat
Spirit Bond and PS have more flexibility, as: 55/ss-sv'ers are not able to get past the Obsidian Behemots in UW. A modified spirit bond build can.
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Not even the fact this thread was necroraised by the above poster shall stop me from educating you!
Behemoths are very easy to clear with 55 + SS, interrupt springs, tank them... its not exactly rocket science
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Aug 17, 2006, 03:08 AM // 03:08
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#13
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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Quote:
Originally Posted by Avarre
Not even the fact this thread was necroraised by the above poster shall stop me from educating you!
Behemoths are very easy to clear with 55 + SS, interrupt springs, tank them... its not exactly rocket science
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Natures renewal ftw ?
I actually got to the necro area in UW, yea we killed the mesmers, with 3 man just for fun. (for your information: necros=bye bye)
55 Wont work
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Aug 17, 2006, 12:24 PM // 12:24
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#14
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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You don't need long enchants, drop Blessed Aura, maintain Baltha Spirit and Mending (0 regen). Then stand there and tank, you take more than enough hits (esp with bonetti up, but not needed) to keep prot spirit going.
Necro moves in, places SS. The monk learns HS pattern and interrupts all the behemoths.
For your information, 3-man can clear UW, so I'm not sure of the point of your comment...
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Aug 17, 2006, 03:10 PM // 15:10
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#15
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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i have killed the first 6-9 Behemoths with a SS/SV necro.. (Monk had left) .. I was hiding behind the wall and simply outdmging the Heal Trap with SS + Reckless haste.. Altho the Air eles hurts x.x
~Shadow
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Aug 17, 2006, 06:29 PM // 18:29
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#16
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Quote:
Originally Posted by J3mo
Natures renewal ftw ?
I actually got to the necro area in UW, yea we killed the mesmers, with 3 man just for fun. (for your information: necros=bye bye)
55 Wont work
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Here you go.
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